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Question by BarbarosOruc · Jan 16, 2016 at 02:31 PM · gameobjectadvertisingdevelopmentintegration

Unity Tapjoy Integration with Multiple Scenes

Hi, my question is about Tapjoy for Unity. Everthing work great about Tapyoj in my project but I stucked at one point. alt text

You can see there, we need a Tapjoy GameObject in our scene for connect to server. And official document says; "Insert the TapjoyUnity object only to the scene that appears first in your app." So, I insert the object my first scene and my app connected to server, ads work great but when I go to another scene, my app can't login to server. When I insert Tapjoy GameObject to everyscene, nothing change. Where is my fault, please help.

Sorry for my bad English.

t1.png (24.0 kB)
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Answer by BarbarosOruc · Jan 16, 2016 at 03:56 PM

I fixed the problem. Here is the answer;

public void HandleConnectSuccess() { TestObj.SetActive(true); if (p == null) { p = TJPlacement.CreatePlacement("offerwall_unit"); } } I'm defining the p variable on Success. When I open the app first time, P variable was defined and ads work without problem but when i load another scene, p variable is reseted and so the ads not work.

public static TJPlacement p;

I use static for p variable for no resetting. This fixed my problem.

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