How do i reference the animator component of an active child gameobject from the parent?
Can anyone help? I have a parent game object in my heirarcy called "player" and a few child gameobject each with an animator attached to it What I want is, I want to reference the animator component of the only active child in my player component from the parent itself. How do i do that. Is it possible? I want to create a script that references the animator of the active child only.
Note: there should be only 1 active child
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