How to fix this rpc
     Hey guys i get this message Does some one know how to get this working?
 
 
 
               
 --------
 Bullet schript
 
 using UnityEngine;
 using System.Collections;
 
 public class Bullet3 : MonoBehaviour
 {
     public float curHealth = 10.0f;
     public int maxHealth = 100;
 
 
 
     [PunRPC]
     void OnCollisionEnter(Collision col)
     {
         if (col.transform.tag == "Enemy")
         {
             var pv = GetComponent<PhotonView>();
             if (pv == null)
             {
                 Debug.LogError("Freak Out!");
             }
             else
             {
                 pv.RPC("AddjustCurrentHealth", RPCMode.All, curHealth, 10.0f);
             }
         }
     }
 }
 -----------
 Enemy Health schript
 
 using UnityEngine;
 using System.Collections;
 using System;
 
 public class EnemyHealth : MonoBehaviour
 {
     public int maxHealth = 100;
     public int curHealth = 100;
     public float damage = 10.0f;
 
     void Start()
     {
         //dh = GameObject.Find("HealthBar").GetComponent<DisplayHealth>();
     }
 
     void OnGUI()
     {
         // GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
 
 [PunRPC]
     public void AddjustCurrentHealth(int adj)
     {
         curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
 
        // healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 
     [PunRPC]
     void Die()
     {
         //GetComponent<NetworkView>().RPC("Die", RPCMode.All,null);
         PhotonView.Destroy(gameObject);
     }
 }
 
              Answer by hexagonius · Jan 16, 2016 at 01:08 PM
You're calling
 pv.RPC("AddjustCurrentHealth", RPCMode.All, curHealth, 10.0f);
 
               but it's declared as
  [PunRPC]
      public void AddjustCurrentHealth(int adj)
 
               match the parameters
@hexagonius Can you please help me i cant get it to work can you please fix it for me so i can see what i did wrong i hope you will help me thanks
Either:
 pv.RPC("AddjustCurrentHealth", RPC$$anonymous$$ode.All, curHealth);
 
                   or
   [PunRPC]
       public void AddjustCurrentHealth(int adj, float damage)
 
                  @hexagonius did you meen like this?
Answer by Wesley21spelde · Jan 16, 2016 at 04:07 PM
 @hexagonius
 
                Did You meen like this?
 
               becouse i get this message
    [PunRPC]
     public void AddjustCurrentHealth(int adj, float curHealth)
     {
         curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             PhotonView.Destroy(gameObject);
 
         // healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 
               $$anonymous$$aybe check this out. It's photon, don't they have a forum too?
http://answers.unity3d.com/questions/176060/the-requested-feature-is-not-implemented.html
Your answer
 
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