Does the Terrain's width and lenght properties affect performance?
I want to use Unity's terrain system in my mobile game, and since I want the terrain to be relatively large, I would like to know if changing its size would affect performance in any way( RAM, CPU, etc ).
I know there are a lot of others parameters to take in consideration, but I would like to know if terrain size can really drag down my game's performance or if Unity is optimized for that.
Just as a side note, I have tested on two Android devices a 4096x4096 terrain, and it performed above 55 FPS on both. On ADB, memory usage was relatively low( 47 mb and 127 mb ), and apparently changing the size to 2048x2048 did not changed anything at all, BUT I just want to be sure of that.
By the way, I'm using Unity 4.7 Free.
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