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Question by scoobz1234 · Jan 27, 2017 at 09:28 AM · clampboundary

Creating Boundries on the X Axis

Creating a simple 2d game where the object (Player) follows the mouse on the x axis. my code is this:

 public int Speed = 3;
 public GameObject Player;


 void Update () {

     Vector3 screenPos = Input.mousePosition;
     Vector3 mousePos = Camera.main.ScreenToWorldPoint (screenPos);
     Vector3 PlayerPos = new Vector3 (mousePos.x, Player.transform.position.y, Player.transform.position.z);

     Player.transform.position = Vector3.Lerp (Player.transform.position, PlayerPos, Time.deltaTime * Speed);

 }

i've been trying to code in boundries to the viewport left most and right most points. either keep the mouse from leaving a windowed screen or have the object stop at the left most/ right most point until the mouse comes back into range.. any ideas?

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