- Home /
Switching scenes saves assets?
I am curious to why all assets (150 pieces) has to be saved everytime I switch between two scenes in the same project?
Does this have anything to do with my Editor/FBXimporter.cs class making unity triggering this or why does all assets have to be saved/reimported everytime I save/switch scene?
Answer by roamcel · Aug 24, 2011 at 03:26 PM
I use a great deal of fbx models, imported with the original process, and I have no scene save issues. I can freely switch between scenes without the need to save. Is it possible that your script goes through all your imports and alters them in some manner when you enter scenes?
Nope, the script only uses a WWW request against our own asset server to registrate new FBX's.
But I'm currently using Dropbox for syncing my files between my computers. Perhaps this has something to do with it. Will have to look other places then.
Your answer
Follow this Question
Related Questions
Script: import a 3d model to the scene from an outside folder 2 Answers
Assets was changed message after scene Run/Stop in Editor 3.2. 0 Answers
[HELP} Asynchronous loading assets after loading scene 1 Answer
Is it possible to merge 2 different projects from different computers? 0 Answers
Error in importing assets 4 Answers