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Question by Creepy-Chanel · Jan 15, 2016 at 02:14 PM · position

How to check position of player in 3D game?

Hi i will make a game,clone of Ballance(game) and i can not make a finish.How i will do that i make a skript

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour {
 
         void position(srting name)
     {if(string.name) Ypos = -25
                      Xpos = 59.89
                      Zpos = 156.33 
 
      public void LoadScene(string name)
             Application.LoadLevel(name);(true)
    }
 } 
 

But it does not work please say me what i do wrong?

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Answer by hexagonius · Jan 15, 2016 at 03:00 PM

By the looks of it, you would need more knowledge about Unity and programming, sorry for that.

This might be a good entry point: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/coding-for-the-absolute-beginner

Work your way through what components are, how you use GetComponent and then try again.

About your code:
You do not use Unity's callbacks (Start, Update...), the syntax is incorrect and you're not accessing any transform component, which is mandatory for knowing any position of anything.

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avatar image Creepy-Chanel · Jan 20, 2016 at 06:50 PM 0
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Yes i am a noob in unity.And i think do finish with coliders but i cant.

avatar image Creepy-Chanel · Jan 20, 2016 at 07:05 PM 0
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Please can you help me to write skript

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Answer by Jem_Stone · Jan 20, 2016 at 10:47 PM

Like this:

 public GameObject Player;

 int Xpos;
 int Ypos;
 int Zpos:

 void CheckPoistion () {
     Xpos = Player.transform.X;
     Ypos = Player.transform.Y;
     Zpos = Player.transform.Z;
 }
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