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Question by Kek_Kek · Mar 24, 2018 at 03:11 PM · timerandom.rangeenable

Random Enemy enabled in given area after random time

I have 3 disabled game objects. I want to make it so after a random amount of time, one of the objects are enabled. Is there any way to do this?

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Answer by Tino7 · Mar 24, 2018 at 05:17 PM

use gameObject.SetActive(true) ;

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Answer by Priyanka-Rajwanshi · Mar 25, 2018 at 09:23 AM

@DarthVader1234

Use Random.Range for determining the random value of Time between min and Max range.

     float timeToEnable = Random.Range(minTime, maxTime);

Use Invoke or StartCoroutine for enabling after 'timeToEnable' seconds.

     Invoke("EnableEnemy", timeToEnable);

Take a list of Disabled enemies gameobject- 'Enemies'. Get a random enemy by:

     int randomEnemy = Random.Range(0, Enemies.Count);
     Enemies [randomEnemy].SetActive(true);

You can remove the already enabled Enemy form the list by

     Enemies.RemoveAt(randomEnemy);
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