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Question by douglas9525 · Jan 17, 2016 at 05:26 PM · c#unity 53dsmax

UNITY 3D: how to create a lever to control animation of an object ..such as a trap

Hi, does anyone has any suggestion or tutorial on how to make a simple lever as picture show below.. I want to use it to control animation of other object..

Really appreciate anyone can stop by and leave a comment.. Thanks..

lever.png (120.6 kB)
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Answer by hexagonius · Jan 18, 2016 at 08:18 PM

well, place it in the scene. Add a sphere collider to it. In a script on the lever you can check for input in OnCollisionStay, if the staying object is the player. if you pressed a button, call SetBool or something like that on the Animator component to change its state.

That's a basic approach, but will work, but for it to be realised, I think you'll have to dig into scripting and the Unity docs yourself. Otherwise you'll just get this running and won't be able to get very far on your own.

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avatar image douglas9525 · Jan 19, 2016 at 01:09 AM 0
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Alright, Thanks man.

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Answer by hexagonius · Jan 17, 2016 at 06:27 PM

Either create it with Unity's primitives, or use a 3D modelling tool like blender or 3DsMax to model it out.

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avatar image douglas9525 · Jan 18, 2016 at 02:57 AM 0
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Hi, really appreciate your help.. Can i ask how about the scripting of the system using C# ?

$$anonymous$$eaning that after having my lever with animation up and down.. So how to make the lever to control the animation of another game object?

Thanks..

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