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Question by whitenerdyswag · Sep 04, 2016 at 09:35 PM · scripting problem

Auto exit script

Hello all. I've been scouring the manual and api and I was wondering if someone could tell me if there was a way that i could implement a line of code (preferably C#) to close the application after a certain amount of time?

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Answer by whitenerdyswag · Sep 05, 2016 at 04:31 PM

I changed "private void DoQuit()" to "public void DoQuit()" and it worked.

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Answer by doublemax · Sep 04, 2016 at 09:44 PM

 void Start ()
 {
   // directly calling Application.Quit doesn't seem to work
   Invoke("DoQuit", 60);   // 60 seconds
 }
 
 private void DoQuit()
 {
   Application.Quit();
 }
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avatar image whitenerdyswag · Sep 04, 2016 at 11:52 PM 0
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After the application is built, for whatever reason, it doesn't seem to exit on its own. It's not giving me any error messages.

 using UnityEngine;
 using System.Collections;
 
 public class ApplicationQuit : $$anonymous$$onoBehaviour {
 
     void Start()
     {
         Invoke("DoQuit", 10);
     }
 
 
     private void DoQuit()
     {
         Application.Quit();
     }
 
     void Update()
     {
         
     }
 }
 
avatar image doublemax whitenerdyswag · Sep 05, 2016 at 05:24 AM 0
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Which platform? I tested this under Windows and it works.

avatar image whitenerdyswag doublemax · Sep 05, 2016 at 04:18 PM 0
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Windows. Does it make a difference if it's played in VR?

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