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Question by giri1991 · Mar 02, 2018 at 11:17 AM · rotationmovementball

Applying spin to a ball as it moves is preventing it from moving but it still spins.

I'd like to simulate spin when a ball moves.. the code below worked, I then changed my HUD canvas color, and now it just spins in place without movement...makes no sense. Thanks.

void FixedUpdate () {

     Move();
     initialVelocity = rigidBody.velocity;
 }

 void Move() {
     if (!hasHitObstruction)
     {
        

         if (currentSpeed < speed)
         {
             currentSpeed += acceleration * Time.deltaTime;
         } else
         {
             currentSpeed = speed;
         }
       
         Vector3 playerInputVec = new Vector3(-Input.acceleration.x * playerInputSpeedX, 0,
            -Input.acceleration.y * playerInputSpeedY) ;
         totalPlayerVec = (transform.forward + playerInputVec) * currentSpeed;
         rigidBody.MovePosition(transform.position + totalPlayerVec*Time.deltaTime);
     
     }
 }

 private void Update()
 {
     transform.Rotate(new Vector3(totalPlayerVec.z,0,totalPlayerVec.x));
 }
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