URP: use multiple render data together
I it possible to use multiple renderer data with the same camera? In my project I have created 2 renderer data objects:
CustomForwardRendererData (Forward Renderer Data) - I need this to hide objects from the scene with the mask
2D renderer (Renderer 2D data) - I need this to handle the lights and shadows in the scene
But I am not quite understand how to force the camera to use both datas at the same time, either I can select first or second. Unity 2020.3.25f1 Could you please share what is a best practice?
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