Programmatically "Stamping" an image on a Texture2D.
Is there a more efficient way to draw, or "stamp" a image in a specific location on a Texture2D than SetPixel? For example, i have a blank Texture2D with a width and height of 1000, and i want to draw a mcdonalds logo on it. Or do i have to use SetPixel()? What is the most efficient way?
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