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Question by Bratveja · Feb 24, 2017 at 06:23 PM · c#scripting problemtexturesquality

Anisotropic dropdown control error

Hi! I'm trying to make an options menu where I've got resolutions/quality/v-sync/antialiasing etc... So I'm trying to make my drop down menu to have access to my anisotropic settings from my qualitySettings menu. So I've got 2 scripts called GameOptions and OptionsManager from GameOptions I'm setting my variables and in the OptionsManager I'm telling them what to do! Everything is OK but when I try to access my anisotropic variable I'm getting error "unity cannot implicitly convert type int to unityengine.anisotropicFiltering. An explicit conversion exist(are you missing a cast)" So can someone help me? Here is my script.

GameOptions;

public class GameOptions

{

 public int anisotropic;

}

OptionsManager;

public class OptionsManager : MonoBehaviour

{

 public Dropdown anisotropic;

 public GameOptions gameOptions;

 void OnEnable()
 {
     gameOptions = new GameOptions();
     anisotropic.onValueChanged.AddListener(delegate { AnisotropicChange(); });
 }


public void AnisotropicChange()

 {

     QualitySettings.anisotropicFiltering = gameOptions.anisotropic = anisotropic.value;
  
 }

}

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Answer by Bratveja · Feb 24, 2017 at 07:15 PM

Edit: I've finally made it for someone with my problem try this:

     gameOptions.anisotropic = anisotropic.value;
     if(anisotropic.value == 0)
     {
         QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
     } else if (anisotropic.value == 1)
     {
         QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
     } else QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;

First I'm setting the value to be accessible from the GameOptions script so I can save them later on! Then I'm checking if anisotropic is 0 if it is to use the disable function and so on

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