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Dynamic Shadows not working in deferred rendering using Single Lightmaps
When I bake single lightmaps for a directional light, I am unable to get dynamic shadows for my non-static objects when using deferred rendering. If I switch to forward rendering, the shadows work as expected. Is that a bug? Am I missing something?
Also, I'm trying to use single lightmaps because, when using dual lightmaps, I think it's kinda silly to switch to costly and crappy dynamic shadows when I already have pretty baked shadows. Am I missing something here too? Is there a better workaround than single lightmaps?
Answer by thellama · Jul 31, 2012 at 04:27 PM
Just tried in 3.5 not sure what version but it asked me to update. This is a bug, try updating unity 3.5 to the latest? If you have already, then you'll just have to wait for U4 where it has been fixed.
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