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Question by metars · Dec 16, 2015 at 10:59 AM · quaternioneuler

quaternion eular degrees

Hello everone

i use quaternion in my game and rotate my gameobject

for eq:

quaternion.euler(90,0,0);

gameobject rotating and i wan't to come back previous rotation

i use quaiternion.euler(0,0,0);

game object rotating again but i'm looking unity editor gameobject inspector transform value x value not zero it's like 1.366038

why not be zero ?

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avatar image mikelortega · Dec 16, 2015 at 12:50 PM 0
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Check if the number has something like 1.366038 e-09 in the end. That would mean it is basically zero.

avatar image metars · Dec 16, 2015 at 08:45 PM 0
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yes number like 1.366038 e-09 but

i can't comparison zero

avatar image Soraphis metars · Dec 16, 2015 at 08:50 PM 0
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you should NEVER! compare floats with zero check if the $$anonymous$$athf.Abs(floatvalue) < $$anonymous$$athf.Epsilon

or more simple: $$anonymous$$athf.Approximately(floatvalue, 0)

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