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Visual Studio breakpoint freezes the Unity editor
Hi. I've read many topics about this but none of them helped. I have some breakpoints in Visual Studio. After clicking "attach to unity and play" it successfully builds and it says "running". But it's actually not running and the Unity Editor is freezed (so cannot be opened) and has to be closed in the task manager.
Not to be mentioned yet, everything is fine without the breakpoints but I need them.
I'm using: win 10 Unity 2018.3.10f1 (64-bit) Visual Studio 2017
Thank you for any help
thats because there is a break point that has just stopped, when a breakpoint gets reached it doesnt let you continue the gameplay
@xxmariofer it happens when no breakpoint is reached
sure. It's just bigger than 500kb so I uploaded it on dropbox and here I share a link with you https://www.dropbox.com/s/6o2fyx780rs1amj/gif%20record.gif?dl=0