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Question by maynull · Oct 19, 2014 at 02:32 PM · shadertextureeffect

Trying to achieve this color effect

Hello there,

So I'm trying to achieve this kind of effect where part of texture has different color

alt text

The idea is to tint/make/fill part of texture to red and the other part blue(considering the texture is white ) or just change specific part of texture, like %30 of texture to be red.

Any idea on how can I achieve similar results? Any help is greatly appreciated. Thanks

effect.jpg (21.3 kB)
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avatar image tanoshimi · Oct 19, 2014 at 02:34 PM 0
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Lots of possible approaches - two overlapping textures and a mask, or interpolation in a shader, or just colouring the texture itself. What is the purpose?

avatar image maynull · Oct 19, 2014 at 02:36 PM 0
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Coloring texture itself might result in low performance? I'm doing this for mobile game. Overlapping textures and a mask or interpolation in shader both seems good idea. The idea is to be able to do/set this dynamically like %70 blue %30 red. It's like showing powers of separate $$anonymous$$ms in this kind of texture

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