Animator issue, transition is changing but animation is not changing.
I've been playing around with some stuff that I threw to together really fast and I thought I could just add some animations from mixamo so I don't have to stare at the capsule however from what I can tell everything is hooked up correctly as the state is visibly changing however this isn't changing the animation in my game.
Could anyone take a look at this gif I captured to see if I setup anything wrong? Imgur Link to gif showing the issue
Side note: I am using the new unity 2020 LTS is this a bug with this build?
EDIT: The animation type is also set to "Generic" for both the idle and running animation, both have no issues displaying if these are set to automatically play however, they will not transition to either.
Your answer
Follow this Question
Related Questions
Does changing multiple sprites on a single animation affect performance? 0 Answers
Can Not Load Animation of Jump 0 Answers
Ragdoll Collider problem 0 Answers
Walking animation javascript? 2 Answers