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Question by davit_goder · Aug 15, 2016 at 01:51 PM · objectssimulationc++

hello, I wont to pass 2 vectors to engine and make simulation out of the objects.

I wont to create simulator in unity but i am not comfortable with c#. my code returns 2 vectors of objects in every iteration, this objects must form game objects. i have considered writing stream in file, read it and than make objects out of it. please let me know if its possible, or there is a better way. idea is that engine tests this objects returned from each iteration separately. thank you!

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