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Question by cumulowinter · Mar 27, 2018 at 10:22 PM · instantiateprefabbooleanbool

Check a bool from a prefab?

I have this inventory system where it converts the gameobjects to strings in an array, and destroys them, to later instantiate their prefab again when dropped out of the inventory. I would like to be able to check if a bool inside the prefab is true or false

     void Update()
     {

         if (sylladex [0] != null) {
             slot [0].sprite = Resources.Load<Sprite> (sylladex [0] + "_sprite");
             if (GameObject.Find (sylladex [0]).GetComponent<ItemManager> ().usable)
                 ;
             {
                 Debug.Log ("working");
             }
         }
     }

i know it's not working cause there's no gameobject for it to find, but what could i write in the place of GameObject?

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