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Question by Black-pearl · Jan 12, 2016 at 09:33 PM · c#raycastprojectilespaceshiplaser

3D Space Shooter Firing Projectiles

Hey Everyone,

I see a similar question has been asked on this one but I am not getting the results as in the other answers.

Basically when my ship is still and I fire a projectile all is fine it shoots forward as it should, also when I move forward it is a little slow to react but works ok, now....

When I turn my ship, baring in mind space ship physics, when I shoot my laser prefab goes off away and not in a straight line. What I want to achieve is something like the space shooters out there as in no matter what direction you turn the projectile shoots toward the crosshair with no deviation

I have attached my script but adding force to a rigidbody does not yield the results I need.

I thought of sending the projectile to the end of my central raycast but I cant get that to work either..

Please help, heres my code

 public float speed = 2f; // projectile speed
     public float speedpro;
     public int damage = 25; // damage to other object
     private Transform thisTransform;
     public Transform laserHitFXPrefab;
     public Rigidbody rb;
     public Controls ctl;
     
     void Start ()
     {
         thisTransform = transform;
         rb = GetComponent<Rigidbody>();
         ctl = GameObject.Find("Player").GetComponent<Controls>();
         speedpro = ctl.rb.velocity.magnitude + speed;
     }
     
     
     void Update ()
     {
         rb.AddForce(gameObject.transform.forward * speedpro);
     }

Thank you in advance

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