Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SAP · Dec 27, 2016 at 04:30 AM · editorplugindlleditorwindoweditor extension

Plugin To Extend Editor By DLL which contains Mono behaviours

I am developing a plugin which extends unity3d editor. this plugin will append as a managed dll to the project in editor folder. structure of plugin is something like this:

 'Editor Folder'
 '-- CustomPlugin.dll'
 '    |-- CustomeEditor.cs -- main editor class which inherits EditorWindow'
 '    -- AnchorNode.cs --a MonoBehaviour'

There is a class something like this :

 [ExecuteInEditMode]
 
 public class AnchorNode :MonoBehaviour
 {
     public GameObject next=null;
     public GameObject prev=null;
 }

The plugin class which extends EditorWindow class use MonoBehaviour below like this:

 var nextAnchor = currentAnchor.GetComponent<AnchorNode>().next;

So everything go ok unitl I want to attach AnchorNode script in dll to game objects in game . I can't and unity says : this is an editor script. Please note I have placed dll in Project's Editor folder because it is a plugin for editor and dll has AnchorNode class which inherits from MonoBehaviour and this MonoBehaviour should be attached to game objects within scene.

I have tested this method but I can't get "next" attribute, because Component class has no attribute named "next" :

 var anchorNode =currentAnchor.GetComponent("AnchorNode");

So How Can I use MonoBehaviour in a dll which is placed in editor folder?

Thanks in advance...

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Execute editor window scripts when project errors are present 0 Answers

How can I add a button next to the play button in the editor? 1 Answer

Cant link PLUGIN.DLL with PLUGIN-EDITOR.DLL 1 Answer

Unity editor extension - create drag and drop (similar to Buildbox) 1 Answer

How can I use a plugin DLL in Editor (for tooling) but exclude it from my build? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges