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Question by SHUTTER_CRY_GAMES · Mar 10, 2016 at 11:36 PM · spriterigidbody2dplatformercubeboxcollider2d

How do i stop my cube sprite from tilting?

I have started a platformer game which is only made up of boxes: my platforms and player.

Both have box collider physics 2D attached to them and my character also has a rigid body 2D.

My character can move and jump smoothly but when my box sprite lands on the edge of a platform its starts to tilt, fall and land on its side.

I'd like to make sure the box does not have any weight so it cannot tilt; it will just stay on the platform evenly , even if leaning off the edge.

I'd appreciate any help, thank you.

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Answer by Zoogyburger · Mar 10, 2016 at 11:48 PM

In your Rigidbody 2d on the player go to constraints. Check the box next to Freeze Rotation Z

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avatar image SHUTTER_CRY_GAMES · Mar 11, 2016 at 08:35 PM 0
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There is no check box for constraints or freeze roation

avatar image Zoogyburger · Mar 11, 2016 at 11:01 PM 0
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$$anonymous$$ake sure you are not in debug mode by doing this http://docs.unity3d.com/$$anonymous$$anual/InspectorOptions.html. Click on your player. In the inspector, in your Rigidbody 2d expand Constraints and click on Freeze Rotation z.

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