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Question by Emptyless · Jan 12, 2016 at 09:35 AM · unity 5lightmaps

Lightmaps using LightmapSettings.lightmaps not working

I tried all the various solutions found on the internet but nothing worked. I have a scene where a script manages night and day mode. If it is day it should have a different lightmap than if it is night, this should be doable in runtime.

my script looks as follows:

 public Texture2D day;
 private LightmapData[] dLightmap;
 
 void Start () {
     dLightmap = new LightmapData[1];
     dLightmap[0] = new LightmapData();
     dLightmap[0].lightmapFar = day;
 
     LightmapSettings.lightmaps = dLightmap;
 }

There are a few other functions and lightmaps attached but just for testing if I am able to switch to a different lightmap i wrote this basic script. But when i start the game the lightmap doesn't change.

I tried the .exr files imported both as texture and as lightmap, i tried png's generated from the .exr files but nothing works. What am i doing wrong?

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avatar image Lexangelus · Jan 30, 2017 at 04:28 PM 0
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Hi, If you have found a solution, i'm really interrested ! I have the same problem. Thank you !

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Answer by KeithDuck · Jun 23, 2016 at 05:30 PM

Hi, did you ever find a solution to this problem?

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