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Question by
blitzen · Jan 12, 2016 at 03:49 AM ·
buttondynamic mesh
Dynamic Tail Mesh
How do you suppose Blizzard achieved the Zerg Corruptor's tail effect?
The meshes for each of their three tails seem more cohesive than a Particle Emitter, and their independent motion (e.g. waving when at rest) more robust than that of a Trail Renderer. Thus, ideas on implementation in Unity are welcome.
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