Image scaling in unity - complete beginner
Hello guys, I have a question about scaling images . I have problem that my images are not scaling, when choosing different resolution. I see that when i change to different resolution, my pictures position stays the same which for sure is not correct. My question is how to manage that? I really tried and nothing works. Here i attach screens from game so you can see. I will be happy for any answer. Thanks!

and here it is after changing resolution 
Answer by toddisarockstar · Apr 10, 2017 at 12:00 AM
 Texture2D t;
 t=new Texture2D(1,1);    
 
 void OnGUI(){
 
 
             int x = Screen.width;
             int y = Screen.height;
     GUI.DrawTexture(new Rect(x*.25f,y*.25f,y*.5f,y*.5f),t);
        //image height and width will allways be half of screen height
 }
 
              Your answer
 
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