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How can I make a flexible object? (rod or cylinder type)
Hello, I wanted to know if someone knows how I could make a flexible object, I was thinking of using a method in which, for example, a cylinder would be placed a sphere at each end, and one of these is static, if when an object collides With the cylinder, move the sphere and it modifies the mesh of the cylinder by deforming it and applying resistance with respect to the weight that we put on it and that it returns to its original position and giving the cylinder an effect of flexibility, the problem is that I am something new in what What is programming and creation of old games, any idea or source that helps me to make such an effect or a way to implement my method?
PS: (all the above has been written through a translator, sorry if something was not understood very well.)
The behaviour of object that you ask, i believe is a rigidbody component. But sorry, i don't really understand about your question except it.