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This question was closed Jan 27, 2017 at 06:17 PM by HenryStrattonFW for the following reason:

Question has been asked by the same user a day prior, please do not ask the same question multiple times. http://answers.unity3d.com/questions/1303470/ontriggerexit-not-working-2.html

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Question by marshel126 · Jan 25, 2017 at 03:25 PM · collisiongravitycollision detectionontriggerexitcolider

OnTriggerExit not working

I have a code that has a platform drop when the player leaves it. But, at the code never calls, and the player just falls through the platform instantly. My code is

 void Start () {
     rb = GetComponent<Rigidbody>  ();
 }
 void OnTriggerExit(Collider other){
     if (other.gameObject.CompareTag ("player")){
         rb.useGravity = true;
     }
 }

any fixes?

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avatar image Pengocat · Jan 25, 2017 at 04:45 PM 0
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Is the collider marked as trigger?

avatar image marshel126 Pengocat · Jan 27, 2017 at 03:16 PM 0
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yes, the player's collider is a trigger

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