Question by
nickledrop · Jan 11, 2016 at 06:00 PM ·
vrmobilematerials
How to avoid materials creating anomalies?
I'm new to Unity and decided to dive in via Gear VR dev :/
I'm just wondering if there is a name for this type of thing that I can further research to avoid in the future.
This occurs when I move the Gear VR in a particular direction. I'm using a Note 5. Perhaps thats the culprit?
the first image uses a unity 3d cube scaled with a standard light blue material for the ground plane. The second is a standard unity terrain with a basic material attached. This even happens when I just create a cube and scale it to act as a ground plane and don't touch the material.
screenshot-2015-12-25-17-27-22.jpg
(109.4 kB)
screenshot-2016-01-11-09-41-25.jpg
(155.3 kB)
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