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Question by Zequintex · Jun 05, 2017 at 10:17 AM · unity5movement script

Speed Increasement

I made it so I move faster when holding shift and set a maximum number that it should rise to which was 5 but it doesn't seem to work, any ideas? (I'm new to this C#)

     if ((Input.GetKey(KeyCode.LeftShift)))
     {
         movementSpeed += .01f;
         if (movementSpeed == 5f)
         {
             movementSpeed = 5f;
         }
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Answer by Vojtasle · Jun 05, 2017 at 11:23 AM

The 1st thing I see is I would totaly not use if (movementSpeed == 5f), you can never be sure that you will get exact 5f. You have to use if(movementSpeed >= 5f).

Then it depends on how you use movementSpeed for moving with gameObject but I would recommend using Add force or Forward . If you would post more code, I would be more helpful :). Following code is example of how it should be working if you add moving with object.

         private int movementSpeed = 0;//set speed you want to set, if you set it as public, you will be able to change the value from unity too
 
         void Update()
         {
             if ((Input.GetKey(KeyCode.LeftShift)))
             {
                 movementSpeed += 0.01f;
                 if (movementSpeed >= 5f)
                 {
                     movementSpeed = 5f;
                 }
             }
             if (Input.GetKey(KeyCode.A))
             {
                 //move left
                 Debug.Log("Pressing A");
             }
 
             if (Input.GetKey(KeyCode.W))
             {
                 //move straight
                 Debug.Log("Pressing W");
             }
 
             if (Input.GetKey(KeyCode.S))
             {
                 //move back
                 Debug.Log("Pressing S");
             }
 
             if (Input.GetKey(KeyCode.D))
             {
                 //move right
                 Debug.Log("Pressing D");
             }
         }

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