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Question by Jaden_m · Jul 18, 2018 at 01:27 AM · standaloneerror-building-playercrashreport

Unity Player Crashes upon startup 2018.2.0f2

It runs fine in the editor, and builds without issue. Although once you go hit play, it attempts to load then crashes. Here's my last crash report from the error log. It's also worth noting, that it builds and plays fine in Unity 2017.1.7f1

UnityPlayer.dll caused an Access Violation (0xc0000005) in module UnityPlayer.dll at 0023:6ad2147e.

Error occurred at 2018-07-17_211710. D:\Tech_Demo\Openworld_Development_v.1.5\Openworld_Development_v.1.5.exe, run by Lenovo.

89% physical memory in use. 8085 MB physical memory [0 MB free]. 1804 MB process peak paging file [1745 MB used]. 1665 MB process peak working set [1662 MB used]. System Commit Total/Limit/Peak: 2652MB/3989MB/2721MB System Physical Total/Available: 3989MB/879MB System Process Count: 196 System Thread Count: 2411 System Handle Count: 73111 Disk space data for 'C:\Users\Lenovo\AppData\Local\Temp\DefaultCompany\Legacy_Of_Keiji- Master_Transfer\Crashes\Crash_2018-07-18_011707629\': 17388101632 bytes free of 126696288256 total.

Write to location 0000001C caused an access violation.

Context: EDI: 0x00000003 ESI: 0x02c57c10 EAX: 0x22d3e9a0 EBX: 0x22d3ea01 ECX: 0x00000000 EDX: 0x0000006e EIP: 0x6ad2147e EBP: 0x004fe334 SegCs: 0x00000023 EFlags: 0x00010202 ESP: 0x004fe2f8 SegSs: 0x0000002b

Bytes at CS:EIP: 89 71 1c 8b 46 1c 8b 4d 0c 6a ff 6a 00 6a 00 ff

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avatar image NoDumbQuestion · Jul 18, 2018 at 01:48 AM 0
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89% physical memory in use. 8085 $$anonymous$$B physical memory [0 $$anonymous$$B free]. Write to location 0000001C caused an access violation.

$$anonymous$$emory crash?

avatar image Jaden_m NoDumbQuestion · Jul 18, 2018 at 01:54 AM 0
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I wouldn't think so, that's what I thought at first, so I closed everything, and rather then 89 it said 31% and still crashed anyways.

avatar image NoDumbQuestion Jaden_m · Jul 18, 2018 at 02:03 AM 0
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You are building with 2018.2. Last time I check Unity separate their package from asset store and into a new special folder inside project window.

Like if I was using TextmeshPro from asset store or previous version, in 2018.2 it will show up in package folder (below Assets folder in Directory) and throw me a bunch of conflict error between old and new asset.

Try re-import everything, your scene might have missing script too.

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