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Question by Natanijel · Nov 13, 2012 at 11:15 PM · instantiateprefabconnection

Instantiate: Create Connection

Hello everyone :)

I have a small problem that I'm not sure how to fix. In my scene, I have a main character and one cube. I applied a script to the cube that orders it to approach a (GameObject).

When I drag the main character game-object into the (GameObject) slot of the cube script, everything works fine; the cube travels towards the character.

However, when I instantiate the cube PREFAB, I cannot get the (GameObject) variable to refer to the main character in the scene.

I looking for a way of somehow saying:

 var travelTo : Transform;
 travelTo = ("name_Of_The_Main_Character_GameObject_In_The_Hierarchy");

Thanks for the help :) Muhasaresa ---||---

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Answer by aldonaletto · Nov 13, 2012 at 11:31 PM

You could find the main character by tag at Start, like this:

 var travelTo: Transform;
 function Start(){
   // assuming that the main character is tagged "Player":
   var go: GameObject = GameObject.FindWithTag("Player");
   travelTo = go.transform;
 }

You can also find it by name (a bit slower): just use GameObject.Find("CharacterName") instead.

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avatar image Natanijel · Nov 14, 2012 at 08:09 AM 0
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THAN$$anonymous$$S! That solved the problem :D

$$anonymous$$uhasaresa ---||---

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