Enemy not facing player when enter rotation orbit
I have a player, and enemy which are facing and chasing to the player, when enemy enters their orbit, they stops moving to player and moves by their orbit around the player, if player is not moving all works good, but if player get closer to the enemy, enemy will still moves by orbit but not rotating to player.

 void MovementAI()
     {
         distance = Vector3.Distance(transform.position, playerTransform.transform.position); //GET DISTANCE BETWEEN ENEMY AND PLAYER
         Vector3 direction = playerTransform.position - transform.position; //GET DIRECTION TO PLAYER
         direction.Normalize(); //FETCH DIRECTION AND SETS LENGTH OF VECTOR3 TO 1.0f
         float angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; //GET PLAYERS ANGLE
         rb.rotation = angle; //ROTATE ENEMY
 
         if (distance > maxOrbit) //IF TOO FAR FROM PLAYER
         {
             movement = direction;
         }
         else if (distance < minOrbit) //IF TO CLOSE TO PLAYER
         {
             fireCooldown -= Time.deltaTime; //DOUBLES FIRERATE
             movement = -direction;
         }
         else //IF ON ORBIT
         {
             transform.RotateAround(playerTransform.transform.position, Vector3.forward, rotationDegree * Time.deltaTime);
         }
     }
 
                 
                screenshot-2.png 
                (46.2 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                