- Home /
Add Light To Shader
Hi guys I wrote a shader which one blend 2 textures :
_MainTexture is drawed normaly
_SecondTexture is blended to _MainTexture but it is visible when _Mask is on _SecondTexture
Shader work's perfectly but I dont know how to add light to it.
Properties
{
_Color ("Main Color (A=Opacity)", Color) = (1,1,1,1)
_MainTex ("Base (A=Opacity)", 2D) = ""
_SecondTexture ("Second Texture (A=Opacity)", 2D) = ""
_Mask ("Culling Mask", 2D) = "white" {}
}
SubShader
{
Pass
{
Lighting On
Blend SrcAlpha OneMinusSrcAlpha
SetTexture [_Mask] {combine texture * constant ConstantColor[_Color]}
SetTexture [_SecondTexture] {
ConstantColor[_Color]
combine texture * previous
}
SetTexture [_MainTex] {
combine texture + previous
}
}
}
I trying turn Light On or add tags but when I move any lights to object with this shader then light is not affect on it. I want to achive effect like on standard Diffuse shader
Answer by Cruz.Guinho · Jan 16, 2015 at 01:34 AM
You can use a simple Lambert surface shader, and set your combined textures. like this http://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html
Your answer
Follow this Question
Related Questions
3D Text Shader with light 0 Answers
point light custom falloff 2 Answers
Particles dont receive light correctly 2 Answers
Line Renderer Ilumination 1 Answer
Specularity Material Problem 0 Answers