- Home /
Uniform Texture, Rendering Problem
Scene Setup:
Using Unity3D 4.6.9
Anti Aliasing: 8X, Shadow disabled.
Main Camera (Depth only, Perspective, Clipping Planes 100-25000)
Attached "RenderImage" script to Main Camera (Shader: Contrast, Brightness: 1, Saturation: 1, Contrast: 3)
Light (Directional, Pos & Rot both Vector3.Zero, Intensity: 0.9, No Shadows)
Point A (0, 0, 0) - Main Camera and Light
Point B (0, 0, X) - 3D object (aircraft model) with Diffuse material
'near distance'
'far distance'
I'm trying to simulate an object to travel in forward direction from point B to point A. I notice there is a difference in the object texture at far distance (1 and 2).
My Question is, How to get a smooth rendering for far away object?
Steps I have tried to no avail:
Set different near/far clipping values
Using different shader material like Specular, Vertex Lit, and some Custom Shader.
Update project using latest Unity3D 5