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Question by agentX900 · Jul 03, 2020 at 06:18 PM · codepage

code not working

I cant get this code to execute but it works fine without the key press any way to fix this

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Player : MonoBehaviour { public InventoryObject inventory;

 public void OnTriggerStay(Collider other)
 {
     var item = other.GetComponent<Item>();
     if(item && Input.GetKeyDown(KeyCode.E))
     {
         inventory.AddItem(item.item, 1);
         Destroy(other.gameObject);
     }

 }

}

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avatar image UnityedWeStand · Jul 03, 2020 at 11:36 PM 0
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In order to help us answer your question, you should include what you expect to happen when you run this code, as well as what actually happens when you run the code (including any specific errors).

As a general statement, you shouldn't be putting something that isn't a boolinto the conditions of an if statement. if(item)is not immediately clear what you are trying to do.

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Answer by Jon_Olive · Jul 04, 2020 at 12:47 AM

@agentX900 Change to

 if(item != null && Input.GetKeyDown(KeyCode.E))

it's unclear what just testing if(item) will return - and I suspect for that reason the && operator isn't working.

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