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Android Tablet vs iOS iPad performance difference
Greetings reader,
While building a mobile application I've been testing and debugging a lot on different android tablets. Some highend and some laughably low end.
Recently I started building for iPad, and its performance is unacceptable.
The exact same project build for android runs smooth and starts in about 10 seconds. the iPad starts running after ~90 seconds and freezes when performing only ui actions.
What can cause this huge performance difference?
Thanks in advance,
Tawei
What can cause this huge performance difference?
An iPad.
Throw in the profiler and see what's causing it. With no idea what you did there isn't really much anyone could answer. There ***loads of reasons.
I've been testing on multiple android devices, samsung galaxy s4/samsung gt-p5110/ samsung gt-p3110/ an archos tablet and multiple ios devices: ipad 2 & 4th gen.
It's a $$anonymous$$imal 3d game without physics, few animations using leantween and easytouch and very few textures.
The profiler doens't tell me much. $$anonymous$$y two problems are a slow loading app and freezes during system events. The fun thing is that the profiler doesn't spot them because of this freezes. it just freezes along.
All objects are instantiated at the Start(), would that make much of a difference?
I also took some time to run the Unity Demo "Angry Bots" at some devices, they all run perfectly smooth.
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