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Question by Firedan1176 · Jan 10, 2016 at 01:16 AM · gameobjectobjectcast

How can I access an Object's GameObject (if it is a script)?

Essentially, this is what I have:

 public Object anotherComponent;
 
 void Start() {
     GameObject go = (GameObject)anotherComponent;
 }

Essentially, 'anotherComponent' will be any script that can be dragged into from the inspector. Now what I need is to be able to access the GameObject that the component/script is attached to. Is this even possible? Because the above snippet won't work (which makes sense, since I cannot cast from a script such as MyScript.cs to GameObject).

Thank you.

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Answer by Firedan1176 · Jan 10, 2016 at 01:21 AM

I found out that I need to be using Component instead of Object. Component is the base class for everything attached to a GameObject, which is exactly what I needed. Now I can simply use Component.gameObject, instead of trying to do some workaround.

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avatar image leonardherndon · Jan 10, 2016 at 01:24 AM 0
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Nice job figuring it out on your own.

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Answer by leonardherndon · Jan 10, 2016 at 01:23 AM

 public anotherComponent aC;
  //If you're attaching the other component via the inspector this is all
  //If you're going to attach the component via script you'll need to grab beforehand.

  void Start() {
         aC.gameObject //This will access the components gameObject.
  }
 
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