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Question by CanAydiin · Dec 10, 2016 at 06:44 PM · loadlevelsaveloadload level

How can i list my saved games through UI?

Hi everyone, I use application.persistantdata and save my game. However, i cannot figure out how i can show the list of saved games i have in unity? Can anyone help me please?

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avatar image TBruce · Dec 10, 2016 at 07:31 PM 0
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There is no function Application.persistentdata. There is however a Application.persistentDataPath which is a path to the persistent data directory. From what you are asking I believe you are looking for something else.

I woulds suggest that you provide some script that shows how you are saving and loading your saved games if you want a helpful answer.

avatar image CanAydin TBruce · Dec 13, 2016 at 05:59 AM 0
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Yes i am using application.persistentDatapath. this is how i load it in Awake():

  if (File.Exists(Application.persistentDataPath + "/" + imageName + ".dat"))
         {
             try
             {
                 using (Stream stream = File.Open(Application.persistentDataPath + "/" + imageName + ".dat", File$$anonymous$$ode.Open))
                 {
                     allCells = new List<CellInfo>();
                     var bformatter = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();
                     allCells = (List<CellInfo>)bformatter.Deserialize(stream);
                 }
             }
             catch
             {
                 Debug.Log("Error: PostObject list loading...");
                 //TODO Load UserObject Again...
             }

and this is how i save it ;

   FileStream fs = new FileStream(Application.persistentDataPath + "/" + imageName + ".dat", File$$anonymous$$ode.Create);
         BinaryFormatter bf = new BinaryFormatter();
         PlayerPrefs.SetString("ImageName", imageName.ToString());
         bf.Serialize(fs, allCells);
         fs.Close(); 

my question is how can i make a list of the saved games and show it to the user so they can load up any of their game?

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