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Question by smems · Jan 11, 2016 at 04:00 PM · 2drigidbody2d

Rotate object smoothly with Rigidbody2D.MoveRotation!

I would like to rotate a 2D object smoothly using .MoveRotation. (The object is constantly moving around the target object through a set of waypoints)

I tried this and it didn't work:

 rb2d.MoveRotation(angle * Time.deltaTime);
 rb2d.MoveRotation(angle * speed * Time.deltaTime);

The angle gets updated every Update() so that my object can rotate towards the target object:

 direction = target.transform.position - transform.position;
 float ang = Vector2.Angle(rb2d.transform.position, direction);

if this question has already been answered please lead me to it. I couldn't find any solving my problem

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Answer by Gman3214 · Apr 04, 2017 at 07:09 PM

sorry for the late reply lol i ran into this myself today took me an hour to figure it out but this is the answer:

 rb2d.MoveRotation(Mathf.LerpAngle(rb2d.rotation,destination rot, RotSpeed * Time.deltaTime));


have a good one mate <3

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