Offset Reload Animation to Fit New Model
Hey, I have a reload gun animation that works fine on the original model. I want to switch model but then the basic idle holding animation has the hands in the wrong place. I tried using final IK with Arm IK to place the hands on the correct place on the gun. However, now when I reload the left hand doesnt move because the IK script overrides the animation. Simply, deactivating the Arm IK wont work because then the animation will play at the incorrect position. Is there a way around this issue and perhaps simply offset the animation?
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