Question by
boogiebill · Aug 02, 2021 at 02:36 PM ·
animationblender animationrigged
Blender Rigged model animations are deformed when impoted in Unity
Hello everyone ,
I encounter a wierd bug ? and would like your thoughts on it.
I created my rigged character in Blender and I created some animations on it. When I imported it as .fbx in Unity I found out that the animations were deforming the mesh.
I tried it 2nd time with different animations and it still were breaking.
To my eyes it seems that the animation breaks if the mesh goes lower than the ground level of Z axis.
Blender:
Unity:
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