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Question by 1120198 · Jan 08, 2016 at 09:43 PM · postrest

Call a POST method (REST) from a webservice

I am trying to use WWW and WWWForm to call my POST method of a webservice to save scores.

My service is working, I tested it using the Advanced REST Client of Chrome:

alt text

The problem is in the client side... I have the following function to call my service:

 public IEnumerable saveScore(String name, float score)
 {
         Debug.Log("POSTING");
         WWWForm form = new WWWForm();
         form.AddField("dummy", "something");

         Dictionary<String, String> headers = form.headers;
         byte[] rawData = form.data;
         headers["arqamUserName"] = name;
         headers["arqamUserScore"] = score.ToString();

         // Post a request to an URL with our custom headers
         Debug.Log("CREATING WWW");
         WWW www = new WWW(url, rawData, headers);
         yield return www;
         Debug.Log("HAVE RESULTS");
         //.. process results from WWW request here...
         if (www.error!= null)
         {
              Debug.Log("Erro: " + www.error);
         }
         else
         {
             Debug.Log("All OK");
             Debug.Log("Text: " + www.text);
         }
 }

And then, I just call the above function:

 private bool test = false;

 void Update()
 {
     if (!test)
     {
         Debug.Log("Starting POST");
         Scores.getInstance().saveScore("POST", 50);
         Debug.Log("Finished POST");
         test = true;
     }
 }

I have done other c# clients using restsharp... But I am having problems when doing it in Unity.

When I run my game and the function saveScore() is called, I get this Output:

 Starting POST
 Finished POST

What am I doing wrong?

opost.png (21.9 kB)
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Answer by Dave-Carlile · Jan 08, 2016 at 09:45 PM

Your saveScore method is a Coroutine. Since you return IEnumerator and use yield inside of the method, the compiler actually creates a special internal class to handle it as a state machine. When you call the method directly, all it does is return an instance of that class - it doesn't actually execute the code at that time.

You need to run the Coroutine using StartCoroutine.

Some information about the internals here: https://msdn.microsoft.com/en-us/library/9k7k7cf0.aspx

Also, in Unity the Coroutine method must be declared on a MonoBehaviour. Can't tell if yours is based on the posted code.

edit: replaced IEnumerable with IEnumerator

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avatar image 1120198 · Jan 09, 2016 at 01:00 AM 0
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Thank you, it was that, I also had to change the return to IEnumerator.

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Answer by jdnichollsc · Oct 20, 2017 at 09:12 AM

Check my plugin for Unity, working with promises is better! https://github.com/proyecto26/RestClient (Supported all platforms)

Let me know what you think, Nicholls

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