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Unity 5.3.1: Mac Crash playing a scene with baked lights.
Since the release of 5.3.1, When i have a scene with baked lights, and run it in the editor, it begins to play the scene then 'freezes' Unity completely with no error message. Only way out is a force quit at this point. If i clear the baked lighting off the scene it plays without issue.
This only happens when my build settings are set to use iOS as the build platform. If i have it set to Mac/PC/Linux it plays just fine, with or without baked lighting.
Has anyone else experienced this issue? Is there a better official way to get help on this?
Thanks so much!
Answer by nateschmold · Jan 25, 2016 at 03:56 PM
UPDATE: I was actually able to resolve this entirely by removing the bloom camera effect on my camera. Try removing any camera effects from your game camera to see if it helps... Was just the Standard Asset unity Optimized Bloom that was causing the issue for me!
Same here, I turned off the Screen Space Ambient Occlusion and the Bloom and it no longer crashes. Thanks
Answer by SquirrelCoder · Jan 10, 2016 at 07:24 AM
@nateschmold I think it might be that you're mac isn't powerful enough to bake lights. Or its a bug in Unity (the second reason is most likely).
@SquirrelCoder Thanks for the response.
Yeah I don't think its my computer, as I mentioned, the same scene, with baked lights, plays fine if i switch the Build Platform to $$anonymous$$ac/PC/Linux as opposed to iOS... the crash only happens if the build setting is set to iOS.
This also has only been happening since Unity 5.3.1, the same scenes were playing fine with iOS set as my build platform on 5.3 and earlier versions of unity.
Is no one else on mac / building for iOS having this issue?
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