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Question by NoahBragg · Jan 11, 2016 at 03:40 PM · androidunity 5google playgoogle play gamesandroidplugin

Android - Error building Player: CommandInvokationFailure: Failed to re-package resources

I know many people have had issues with this when building for android and using the Google play Unity plug in.

There are many threads about this issue and I have spent hours trying to solve it following them. But none of them worked for me. These are some of the things I tried...

http://stackoverflow.com/questions/20728725/cant-use-google-play-services-on-unity-java-plugin http://stackoverflow.com/questions/25348615/android-error-building-player-commandinvokationfailure-failed-to-re-package http://answers.unity3d.com/questions/849592/error-building-player-commandinvokationfailure-fai-5.html http://answers.unity3d.com/questions/675074/android-error-building-player-commandinvokationfai.html

Most of them talk about moving the google_play_service_lib folder from the androidsdk\extra\google folder to plugins\android in Unity to make it work. I have tried this many times but it doesn't work.

To cover some of the basics. I am using Unity 5 and on Mac OS X Yosemite. My java SDK and Android SDK's are up to date.

Also setting up the Unity Google Play Plugin for android also worked and I already have it building for iOS.

I do get this strange error in my Android SDK but I don't think that is the issue here... alt text

does my plugins file in Unity look right?

alt text

[1]: /storage/temp/61549-screen-shot-2016-01-08-at-123107-pm.png

[2]: /storage/temp/61550-screen-shot-2016-01-08-at-123605-pm.png

Thanks for the help!

screen-shot-2016-01-08-at-124132-pm.png (20.5 kB)
screen-shot-2016-01-08-at-124304-pm.png (44.2 kB)
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