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Question by ARandomGuy90 · Apr 03, 2018 at 03:31 PM · c#unity 5variablesshootingvector2

Easy question: X axis overriding Y. Please help! :D

So.. i have two public floats: speeds and speeds2.. for some reason, i can't figure out how using x and y axis together, because for some reason, the two variables override each other. Please Help :/ p.s = I want that the player will be able to shoot in every direction ( Up down Left Right pressing arrow keys ) ( shooting script)

  using UnityEngine;
 
 public class test : MonoBehaviour {
 
     public float speeds;
     public float speeds2;
     public PlayerController player;
 
     // Use this for initialization
     void Start()
     {
         player = FindObjectOfType<PlayerController>();
 
         if (Input.GetButton("DownArrow"))
         {
            speeds = -speeds;
         }
     }
 
     // Update is called once per frame
     void Update()
     {
         GetComponent<Rigidbody2D>().velocity = new Vector2(speeds, GetComponent<Rigidbody2D>().velocity.y);
         GetComponent<Rigidbody2D>().velocity = new Vector2(speeds2, GetComponent<Rigidbody2D>().velocity.x);
     }
     void OnTriggerEnter2D(Collider2D other)
     {
         if (other.tag == "Collider")
         {
             Destroy(this.gameObject);
         }
     }
 }

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avatar image Scribe · Apr 03, 2018 at 09:10 PM 0
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On line 24 you have the arguments the wrong way around, the .x value is being used in the 'y' position

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