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Question by Zuburuburu · Apr 27, 2017 at 01:40 PM · c#unity 5variablesissuefixedupdate

Variable is not being constant through script execution

I have a variable:

public float number;

which I set in the editor to 0.5.

However, during script execution it periodically being perceived as zero.

There are no actions done to change it and it works fine if I declare it as constant, however, I want to be able to edit it.

I tested it by calling Debug.Log(number) in FixedUpdate and/or Update, but every second time it displays the variable as zero.

What is the issue and how can I solve it?

Could it be possible to announce it as public constant or readonly to be able to edit it in the editor?

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Answer by UnityCoach · Apr 28, 2017 at 12:41 AM

You can make it serialised and private.

 [SerializeField] float _number;
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avatar image UnityCoach · Apr 28, 2017 at 12:42 AM 0
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and if you need to access it from another script, you can add an accessor

 public float number {get {return _number;}}
avatar image Zuburuburu · Apr 28, 2017 at 12:57 AM 0
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I want to be able to change it from the editor, otherwise I can just make it constant.

avatar image UnityCoach Zuburuburu · Apr 29, 2017 at 04:02 PM 0
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Then use this :

 [SerializeField] float _number;
 public float number {get {return _number;}}

the first allows you to change it in the editor, the second allows you to get the value from other scripts.

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