Lightmap Baking Almost Completely Wrong
Hi everyone,
I'm at a loss right now: I'm creating an indoor scene that's lit with torches, and so I tried to light it with baked Spot- and Point Lights, but as you can see, the lightmap is almost completely full of black spots. As you can see in the above image, the Lightmap UV doesn't look to off, but the light itself is in seemingly random spots.
I tried looking up what might cause this, but
All objects have "Generate Lightmap UV" on
I tried using both compressed and decompressed options in the lightning tab
All artifacts that used to be created by errors in Unity seems to have been fixed as most issues on the forums I found were from 2015-2017 and seemed to be resolved.
Is there anything else I could try to fix these lightmaps?
Thanks in advance!
EDIT: Seems like setting up lighting with emissive materials works properly, but it's really uncomfortable to work with...
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