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Question by lassade · Jan 07, 2016 at 10:40 PM · buttonfunctionloadlevel

Unity crash, no one is call the function but it show up to the party anyways

A function in on of my monos is

 public void Main() { 
   Application.LoadLevel("mainmenu");
 }

Every time a hit the play button, my unity editor crashes, after some guessing i but the break point in this function, and its been called from no where, the callstack is empty.

This function is supposedly been called by a UI.Button (new ui), removing the event does not solve.

Only after i rename the function, the problem was solved.

Here is my questions: What happend? and Who is calling this function? and Why the unity crash by a simple Appliction.LoadLevel at start (guess is been called to soon)?

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avatar image AaronC · Jan 08, 2016 at 12:56 AM 0
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is "$$anonymous$$ain" perhaps some kind of builtin class? Try a different method name and see if this persists.

avatar image lassade AaronC · Jan 09, 2016 at 02:28 AM 0
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Rena$$anonymous$$g the function indeed solves the problem

avatar image hulahoolgames · Jan 08, 2016 at 01:22 AM 0
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Also, what version of unity are you using. I recently upgraded to 5.3.0 and was experiencing crashes on level loading. Only after I replaced Application.LoadLevel with Scene$$anonymous$$anager.LoadLevel did the crashes go away. Also, it was not happening always which was kinda weird too!

avatar image lassade hulahoolgames · Jan 09, 2016 at 02:31 AM 0
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Im in the 5.2.2f1, they added a Scene$$anonymous$$anager! \o/

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